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	<title>Comments for Darb Dabney&#039;s 3d GIS - OpenSim</title>
	<atom:link href="http://blog.3dg.is/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.3dg.is</link>
	<description>Multi-user Virtual Environments as Geospatial Information Services</description>
	<lastBuildDate>Tue, 27 Apr 2010 07:31:43 +0000</lastBuildDate>
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		<title>Comment on Darb Dabney&#8217;s OpenSim and 3D Terrain Blog by Darb</title>
		<link>http://blog.3dg.is/about/comment-page-1/#comment-728</link>
		<dc:creator>Darb</dc:creator>
		<pubDate>Tue, 27 Apr 2010 07:31:43 +0000</pubDate>
		<guid isPermaLink="false">#comment-728</guid>
		<description>Hi dol0b,  Just want skinned terrain on OpenSim from earth?  Sure thing - but it&#039;s not easy and it doesn&#039;t go onto the terrain.  Thank the folks at Linden Lab for making a very limiting choice back in, say, 2002.
The prim you saw might have had 30x30 terrain elevation points on it.  I&#039;ve seen similar in SL. 

If you are referring to a prim with http:// links, and those links go to Google Maps -- well, maybe they&#039;ll even go to Google Earth.  But that&#039;s still just a window and not quite the same as having a 3D virtual space, is it?
I don&#039;t have special magic with the terrain.  Just lots of hard small steps.  These are documented on my blog and very little is not described.  That which isn&#039;t is probably clear to anyone following along the steps.</description>
		<content:encoded><![CDATA[<p>Hi dol0b,  Just want skinned terrain on OpenSim from earth?  Sure thing &#8211; but it&#8217;s not easy and it doesn&#8217;t go onto the terrain.  Thank the folks at Linden Lab for making a very limiting choice back in, say, 2002.<br />
The prim you saw might have had 30&#215;30 terrain elevation points on it.  I&#8217;ve seen similar in SL. </p>
<p>If you are referring to a prim with http:// links, and those links go to Google Maps &#8212; well, maybe they&#8217;ll even go to Google Earth.  But that&#8217;s still just a window and not quite the same as having a 3D virtual space, is it?<br />
I don&#8217;t have special magic with the terrain.  Just lots of hard small steps.  These are documented on my blog and very little is not described.  That which isn&#8217;t is probably clear to anyone following along the steps.</p>
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		<title>Comment on Darb Dabney&#8217;s OpenSim and 3D Terrain Blog by dolOb</title>
		<link>http://blog.3dg.is/about/comment-page-1/#comment-727</link>
		<dc:creator>dolOb</dc:creator>
		<pubDate>Thu, 08 Apr 2010 22:55:09 +0000</pubDate>
		<guid isPermaLink="false">#comment-727</guid>
		<description>Hi Darb mayne..
i juz wanna make google maps skinned terra on my opensim, could u tell me a source for making it? i found a prim on secondlife (the real one XP) which has google maps on it (u can un/zoom &amp; u can explore it with ur mouse) at first i think that i can use it on my open sim but i couldent make.. :D how can i do it? The truer is how u did it? Ofcorse that is ur right if u want to be slient about that issue.. Thank you already now..</description>
		<content:encoded><![CDATA[<p>Hi Darb mayne..<br />
i juz wanna make google maps skinned terra on my opensim, could u tell me a source for making it? i found a prim on secondlife (the real one XP) which has google maps on it (u can un/zoom &amp; u can explore it with ur mouse) at first i think that i can use it on my open sim but i couldent make.. <img src='http://blog.3dg.is/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />  how can i do it? The truer is how u did it? Ofcorse that is ur right if u want to be slient about that issue.. Thank you already now..</p>
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		<title>Comment on A bit more detail &#8211; Point Reyes Station 1:4 model by Tweets that mention Simulator GIS – Darb Dabney’s OpenSim » A bit more detail – Point Reyes Station 1:4 model -- Topsy.com</title>
		<link>http://blog.3dg.is/2010/01/29/a-bit-more-detail-point-reyes-station-14-model/comment-page-1/#comment-723</link>
		<dc:creator>Tweets that mention Simulator GIS – Darb Dabney’s OpenSim » A bit more detail – Point Reyes Station 1:4 model -- Topsy.com</dc:creator>
		<pubDate>Sun, 31 Jan 2010 12:38:46 +0000</pubDate>
		<guid isPermaLink="false">http://blog.simgis.com/?p=426#comment-723</guid>
		<description>[...] This post was mentioned on Twitter by Kyle G and Terry Thorpe (Kohd), kohd. kohd said: Simulator GIS – Darb Dabney&#039;s OpenSim » A bit more detail – Point ... http://tinyurl.com/ybx8fak [...]</description>
		<content:encoded><![CDATA[<p>[...] This post was mentioned on Twitter by Kyle G and Terry Thorpe (Kohd), kohd. kohd said: Simulator GIS – Darb Dabney&#39;s OpenSim » A bit more detail – Point &#8230; <a href="http://tinyurl.com/ybx8fak" rel="nofollow">http://tinyurl.com/ybx8fak</a> [...]</p>
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	<item>
		<title>Comment on OpenSim LiDAR sculpties &#8211; too much of a good thing? by The ARCH Network &#187; Blog Archive &#187; LiDAR Generated Sculpties</title>
		<link>http://blog.3dg.is/2008/07/31/opensim-lidar-sculpties-too-much-of-a-good-thing/comment-page-1/#comment-642</link>
		<dc:creator>The ARCH Network &#187; Blog Archive &#187; LiDAR Generated Sculpties</dc:creator>
		<pubDate>Mon, 13 Apr 2009 21:11:36 +0000</pubDate>
		<guid isPermaLink="false">http://blog.simgis.com/?p=123#comment-642</guid>
		<description>[...] using nothing but LiDAR surface sculpties, as shown in the video above, and described on his blog HERE. &#8220;Wow it has been a lot of effort to get the 40 regions built out with their LiDAR surface [...]</description>
		<content:encoded><![CDATA[<p>[...] using nothing but LiDAR surface sculpties, as shown in the video above, and described on his blog HERE. &#8220;Wow it has been a lot of effort to get the 40 regions built out with their LiDAR surface [...]</p>
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		<title>Comment on Terrain on tap &#8211; OpenSim on deck by Anjin Meili</title>
		<link>http://blog.3dg.is/2009/02/16/terrain-on-tap-opensim-on-deck/comment-page-1/#comment-634</link>
		<dc:creator>Anjin Meili</dc:creator>
		<pubDate>Fri, 20 Feb 2009 21:09:08 +0000</pubDate>
		<guid isPermaLink="false">http://blog.simgis.com/?p=289#comment-634</guid>
		<description>I recall when sculpties were released to SL back a couple years back now.  Inside the first 30 minutes I had quickly coded an SL terrain to sculpted prim mapper and released it to opensource.

Since, I have worked on many projects showing people how to convert data from nearly anything, into sculpted textures.  And a passion has always been GIS information.  

Lots of sample code and the like at http://www.skyhighatry.com/  Dig thru the forums.

I have quite a bit of unreleased code as well, including work for NASA and NOAA to bring RL GIS information into SL as &#039;sculpted carpet&#039;.

Cheers
Anjin Meili</description>
		<content:encoded><![CDATA[<p>I recall when sculpties were released to SL back a couple years back now.  Inside the first 30 minutes I had quickly coded an SL terrain to sculpted prim mapper and released it to opensource.</p>
<p>Since, I have worked on many projects showing people how to convert data from nearly anything, into sculpted textures.  And a passion has always been GIS information.  </p>
<p>Lots of sample code and the like at <a href="http://www.skyhighatry.com/" rel="nofollow">http://www.skyhighatry.com/</a>  Dig thru the forums.</p>
<p>I have quite a bit of unreleased code as well, including work for NASA and NOAA to bring RL GIS information into SL as &#8216;sculpted carpet&#8217;.</p>
<p>Cheers<br />
Anjin Meili</p>
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		<title>Comment on A new OpenSim standalone grid SVN_5411 has lived by Bookmarks about Builds</title>
		<link>http://blog.3dg.is/2008/07/11/a-new-opensim-standalone-grid-svn_5411-has-lived/comment-page-1/#comment-631</link>
		<dc:creator>Bookmarks about Builds</dc:creator>
		<pubDate>Sun, 25 Jan 2009 13:15:18 +0000</pubDate>
		<guid isPermaLink="false">http://blog.simgis.com/?p=115#comment-631</guid>
		<description>[...] - bookmarked by 1 members originally found by syamc on 2009-01-12  A new OpenSim standalone grid SVN_5411 has lived  http://blog.simgis.com/2008/07/11/a-new-opensim-standalone-grid-svn_5411-has-lived/ - bookmarked [...]</description>
		<content:encoded><![CDATA[<p>[...] &#8211; bookmarked by 1 members originally found by syamc on 2009-01-12  A new OpenSim standalone grid SVN_5411 has lived  <a href="http://blog.simgis.com/2008/07/11/a-new-opensim-standalone-grid-svn_5411-has-lived/" rel="nofollow">http://blog.simgis.com/2008/07/11/a-new-opensim-standalone-grid-svn_5411-has-lived/</a> &#8211; bookmarked [...]</p>
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	<item>
		<title>Comment on GIS Day Video of Miniature OpenSim Builds in Second Life by Immersive Geospatial 3D &#124; Vector One</title>
		<link>http://blog.3dg.is/2008/10/30/gis-day-video-of-miniature-opensim-builds-in-second-life/comment-page-1/#comment-605</link>
		<dc:creator>Immersive Geospatial 3D &#124; Vector One</dc:creator>
		<pubDate>Sun, 14 Dec 2008 16:19:00 +0000</pubDate>
		<guid isPermaLink="false">http://blog.simgis.com/?p=177#comment-605</guid>
		<description>[...] For a look at an immersive sim with rockin music look here. [...]</description>
		<content:encoded><![CDATA[<p>[...] For a look at an immersive sim with rockin music look here. [...]</p>
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	<item>
		<title>Comment on A time for OpenSim reflection &#8211; standalone Linden servers on the horizon by Second Life = Bad Neighborhood with No HOA &#171; Mo Hax</title>
		<link>http://blog.3dg.is/2008/12/11/a-time-for-opensim-reflection-standalone-linden-servers-on-the-horizon/comment-page-1/#comment-604</link>
		<dc:creator>Second Life = Bad Neighborhood with No HOA &#171; Mo Hax</dc:creator>
		<pubDate>Thu, 11 Dec 2008 18:27:28 +0000</pubDate>
		<guid isPermaLink="false">http://blog.simgis.com/?p=198#comment-604</guid>
		<description>[...] is still so much wondrous creation to behold that some speculate it may even affect the cultural expression of architecture in all realms. I certainly has changed [...]</description>
		<content:encoded><![CDATA[<p>[...] is still so much wondrous creation to behold that some speculate it may even affect the cultural expression of architecture in all realms. I certainly has changed [...]</p>
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		<title>Comment on OpenSim 0.5.8 server 64-bit build steps for Ubuntu 8.04 HOWTO by chenbin</title>
		<link>http://blog.3dg.is/2008/07/06/opensim-058-server-64-bit-build-steps-for-ubuntu-804-howto/comment-page-1/#comment-597</link>
		<dc:creator>chenbin</dc:creator>
		<pubDate>Wed, 10 Sep 2008 08:13:29 +0000</pubDate>
		<guid isPermaLink="false">http://blog.simgis.com/?p=114#comment-597</guid>
		<description>In my Ubuntu 8.04.1 x86_64 server, I should compile libode with:

./configure --with-trimesh=opcode --enable-shared

using trimesh=gimpact will cause segfault while running OpenSim.exe</description>
		<content:encoded><![CDATA[<p>In my Ubuntu 8.04.1 x86_64 server, I should compile libode with:</p>
<p>./configure &#8211;with-trimesh=opcode &#8211;enable-shared</p>
<p>using trimesh=gimpact will cause segfault while running OpenSim.exe</p>
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	<item>
		<title>Comment on OpenSim 0.5.8 server 64-bit build steps for Ubuntu 8.04 HOWTO by chenbin</title>
		<link>http://blog.3dg.is/2008/07/06/opensim-058-server-64-bit-build-steps-for-ubuntu-804-howto/comment-page-1/#comment-596</link>
		<dc:creator>chenbin</dc:creator>
		<pubDate>Wed, 10 Sep 2008 02:59:07 +0000</pubDate>
		<guid isPermaLink="false">http://blog.simgis.com/?p=114#comment-596</guid>
		<description>Thanks for your help!
about the mono upgrade, I suggest solution from following webpage:
http://www.mono-project.com/Other_Downloads</description>
		<content:encoded><![CDATA[<p>Thanks for your help!<br />
about the mono upgrade, I suggest solution from following webpage:<br />
<a href="http://www.mono-project.com/Other_Downloads" rel="nofollow">http://www.mono-project.com/Other_Downloads</a></p>
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