Feb 16 2009

Terrain on tap – OpenSim on deck

There’s some progress on a couple of project fronts.  I’ve started assembling some USGS terrain for a 1:10 scale Level 1 build that could involve more OpenSim regions than I’ve ever stood up on one machine before.  Snapshot of progress is here, with a goal of 304 OpenSim regions for the model.  I expect that the OpenSim server will be re-imaged and a new build attempted in the next couple of weeks.

Vicinity of Colorado Springs, CO - with a full mile of terrain elevation subtracted

Vicinity of Colorado Springs, CO - with a full mile of terrain elevation subtracted

The site design for the Marin Civic Center build in Second Life Stanford region is also moving along with its target 1/8 region (two SL acres) based on RL terrain and building at 1:1 scale Level 3 build.  Progress sketch below:

Context model data of terrain for Civic Center Administration Building

Context model data of terrain for Civic Center Administration Building

A bit more can be reviewed by looking at the PDF of the same map here.cc_topo_20090211

Finally, a sky tag has been added to the space above the build. It is visible as a streak to anyone who visits SLURL.com by a mouse roll.  The Stanford region now has a large “MARIN” visible in its upper reach, squarely in the middle of the ancient Second Life Outlands.

Stanford vicinity from SLURL.com on 15 Feb 2009

Stanford vicinity from SLURL.com on 15 Feb 2009

One response so far

One Response to “Terrain on tap – OpenSim on deck”

  1. Anjin Meilion 20 Feb 2009 at 1409h

    I recall when sculpties were released to SL back a couple years back now. Inside the first 30 minutes I had quickly coded an SL terrain to sculpted prim mapper and released it to opensource.

    Since, I have worked on many projects showing people how to convert data from nearly anything, into sculpted textures. And a passion has always been GIS information.

    Lots of sample code and the like at http://www.skyhighatry.com/ Dig thru the forums.

    I have quite a bit of unreleased code as well, including work for NASA and NOAA to bring RL GIS information into SL as ‘sculpted carpet’.

    Cheers
    Anjin Meili

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