Nov 24 2006

Vision: Second Life Metaversal–Geographic Information Systems Interchange Association

Published by at 2137h under Vision Statement

This is hoped to be the start of a new direction for spatial sloggers: the new world of 1:1 scale immersive mapping. In it, we hope to transcend the scale of mapping that has been a given for centuries, and through the proxy of a user’s avatar, go into and explore the map at full 1:1 scale.

Those who are professionals in the field of geographic information systems, managers of facilities CAD drawings, and government mapping agencies concerned with parcel-scale efforts are welcome to join us and help to pioneer the driving of data along the Trans-Metaversal railroad—getting high quality map data into a persistent 3-d world such as Linden Labs’ Second Life metaverse, so that detailed mapping of streets, sidewalks, curbs, trees, fire hydrants, parcels, buildings and more can be experienced immersively through an easy to use application such as the Second Life client.

Compared to the wondrous entertainment and commercial offerings that grew in Second Life (SL) between 2003 and late 2006, putting real cities into SL must at first seem mundane or perhaps even pedestrian. Yet in the early months of 2007 we will quickly be converging toward a world where the best municipal mapping has so many layers with such detail that the most natural way to experience, provide certain data quality assurance, and even develop a customer service interface will be to load all the physical features up into a single metaversal space such as SL, and then go into that space via avatar and just be in the map.

Much change in the real life (RL) GIS world will come of this, and much good in terms of publishing reference- grade civic models for general use. What it will require in terms of development are tools to translate our 3-d real surface models into SL terrain, translate our parcels into 4-meter grid representations, convert building footprints into low-primitive (prim) approximations for starters, and identify the bottlenecks in how we will be converting our point, line, and polygon features into 3-d shells of cubes, sphere, cylinder and related objects, sections, and twists in some automated ways.

2 responses so far

2 Responses to “Vision: Second Life Metaversal–Geographic Information Systems Interchange Association”

  1. Brian Quinnon 24 Nov 2006 at 2337h

    Sounds good, just don’t forget to have fun with it, too!


  2. […] for Geospatial Information Services (GIS).  Very interesting stuff, especially the idea of doing 1:1 mapping in virtual worlds for applications such as municipal […]

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